﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Main
{
    public class PathConfig
    {
        private static string AssetBundlePath { get; } = "Assets/AssetBundle/";
        private static string AudioPath { get; } = AssetBundlePath + "Audios/";
        private static string PrefabPath { get; } = AssetBundlePath + "Prefabs/";
        private static string ScenePath { get; } = AssetBundlePath + "Scenes/";
        private static string SpritePath { get; } = AssetBundlePath + "Sprites/";
    }

}